﻿package Message.Public
{
    import Framework.MQ.*;
    import Framework.Serialize.*;

    public class SGuildDefenseMemberReward extends IMessageBase
    {
        public var playerId:int;
        public var blood:int;
        public var resource:int;
        public var contribution:int;
        public const _type:int = 5115;
        public static var _regist:SGuildDefenseMemberReward = new SGuildDefenseMemberReward(true);

        public function SGuildDefenseMemberReward(param1:Boolean = false)
        {
            if (param1)
            {
                MessageManager.instance().regist(this);
            }
            return;
        }// end function

        override public function getType() : int
        {
            return this._type;
        }// end function

        override public function clone() : IMessageBase
        {
            return new SGuildDefenseMemberReward();
        }// end function

        override public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.playerId);
            param1.writeInt(this.blood);
            param1.writeInt(this.resource);
            param1.writeInt(this.contribution);
            return;
        }// end function

        override public function __read(param1:SerializeStream) : void
        {
            this.playerId = param1.readInt();
            this.blood = param1.readInt();
            this.resource = param1.readInt();
            this.contribution = param1.readInt();
            return;
        }// end function

    }
}
